![]() Tales of Arise was localized into several different languages other than English such as Russian and Simplified Chinese. Sony has included many older original PlayStation games through its Classics catalog too. One way to make older games more accessible is through subscription services like PlayStation Plus and Xbox Game Pass. Tales of the Abyss received a 3DS port in 2011, but Nintendo shut down the eShop earlier this year. "What are the best formats? The best platforms? Also, should we deliver exactly the same contents nowadays?Įarlier entries such as Tales of Eternia and Tales of Legendia are stuck on older platforms like the PlayStation 2 and PlayStation Portable. Posing the other issues, Tomizawa asked, “What are the best formats? The best platforms? Also, should we deliver exactly the same contents nowadays?” He said that the development team needs to actually think about how it can tailor the experience to the modern world. However, Bandai Namco also notes that bringing over old games isn’t such a simple task and that there are various factors to consider. Despite this, porting older games to modern audiences is a decision that Tomizawa said, “is always actually something on our minds.” There were even some older mainline Tales games that never left Japan, like 2004’s Tales of Rebirth and 2012’s Tales of Innocence R. Tales of Arise had a simultaneous worldwide release, but the entries that came before had gaps between their Japanese and international releases. “We strongly believe that this is more like an amazing dessert after the wonderful main dishes because of the volume of the contents,” Tomizawa said.Įlsewhere in the Tales series, it was only fairly recently that the games were consistently localized. With Beyond the Dawn clocking in with over 20 hours of additional content, it’s not just icing on top of the cake for an already solid game. Each of the characters will get episodes and moments for the player to experience how they’re living a year out from the ending. Tales of Arise got plenty of praise and positive feedback from critics and players alike and, in particular, many players wanted to see what the playable cast was up to after the events of the main game. ![]() That was our intention during the development of Tales of Arise.” “Our dev teams have been focusing on completing games, which delivered 100% satisfaction to the consumer. “There was actually no secret intention that even though I said we are not going to any DLC, that we were on the back end developing DLC,” Tomizawa explained. ![]() However, both Tomizawa and Yoshida’s reasoning for not initially including story DLC was the similar: release a game that offered a complete experience. As we’ve recently learned, that isn’t the case for both games. In an interview with IGN, producer Yusuke Tomizawa touched on the decision to go the expansion route, as well as the future of the Tales series.īack in 2021, Tomizawa confirmed that Tales of Arise wouldn’t receive any sort of story DLC, similar to what Square Enix’s Naoki Yoshida said about this year’s Final Fantasy XVI not having planned story DLC too. 2016’s Tales of Berseria, meanwhile, flipped the trend and was actually a prequel to 2015’s Tales of Zestiria. Tales of Xillia 2 released in 2012, one year after Tales of Xillia. For example, 2003’s Tales of Symphonia got a sequel in 2008 with Tales of Symphonia: Dawn of the New World. In previous entries, if there was a direct story continuation, then a fully fledged sequel would be released. As a story expansion, Beyond the Dawn is the first of its kind for the Tales series.
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